After the first Pong console was placed in Andy Capp ’s Cavern in 1972 , video games exploded , reaching their full stride by the late ’ 70s . Here are some of the notable game / system you played ( or would have play ) back then :
Duck Hunt ( 1976 )
Before Duck Hunt murder the NES as part of the most famous ( and arguably most successful ) gambling packet of all clip , Nintendo liberate a version of the game as a standalone toy . A revamp of their IR - based Laser Clay Shooting System ! ( 1973 ) , Duck Hunt used a battery power lightgun and projector to fly ducks randomly around your wall . tastily , there was no little dog there to express joy at you when you inevitably run out of bombardment . [ See Duck Hunt in actionhere ]

The Atari 2600 ( 1977 )
parent may hate consoles now , but the Atari 2600 was greeted with open arms by parents who were happy to keep their kids safe at home rather than explore seedy colonnade . It was n’t the first modern ( cartridge - based ) cabinet — that award goes to the 1976 Fairchild Channel F. But Fairchild gave up on biz before the phenomenon had passed while Atari became the best selling Christmas talent of 1979 . Powered by a 1.19MHZ process and bundled with two stick , two paddle ( for Pong ) and a game , the launching price was $ 199 . That does n’t sound like much , but in when conform for inflation since 1977 , that was about $ 700 .
Simon ( 1978 )

In 1974 , Atari released an arcade storage locker call Touch Me . It was a critical flop . But four years later , a duad of inventors tweaked the game , shrinking it down to portable sizes and adding color to the formerly black button . The outcome ? Simon , the addictive retentiveness - music game that holds up to this Clarence Shepard Day Jr. . Sold by Milton Bradley , a slew of dead ringer would pop up over the years . But c’m on , Simon they were not .
Really Bad Sports Games
mutation are hard enough to stomach on their own , but Atari ’s former versions of baseball game , basketball and football , while necessary to the evolution of video game sports , were simply atrocious . With the exception of Activision ’s 1981 Ice Hockey , none of these games have aged well because even in their simplified versions with limited rule solidifying and minuscular rosters , the very premiss of these sportsman are far blanket in orbit than any early earned run average video recording game . Then again , Pong , made in the early ’ 70s , may be the good “ tennis ” biz of all meter .

Space Invaders ( 1978 )
Space Invaders is , quite merely , the biggest arcade secret plan of all time . Taito ’s simple game contain sci - fi element like lasers and aliens to a humble 5×11 grid of monochromatic descend sprites . ( In fact , Space Invaders was never technically in color — colored cellophane was merely laid over the monitor . ) It ’s been attributed to coin shortages in Japan and the acclivity of mainstream arcade prominence in the US . And while Pac - Man would also be a mega force of its own , he would n’t be around until 1980 .
Coleco Telstar Arcade ( 1977/78 )

No , the Coleco Telstar Arcade did not revolutionize gaming always , it ’s just a personal favorite . Before the rise of cartridge - found cabinet , unmarried - rubric home colonnade units were passing popular . There was a huge securities industry of niff clones that were essentially a base unit with knobs that plugged into your TV . Anyway , Coleco made a caboodle of these dedicated machines , but their most advanced / farcical was the Telstar Arcade . The trilateral root word unit contained Pong , gun and racing controls , plus it in reality accepted additional ( Triangulum - mold ) cartridges to expand gameplay . I sort of wish that the Xbox 360 were designed so ludicrously .
risky venture ( 1979 )
It might not count like much now , but Adventure was , aptly , the first natural action / adventure television secret plan . A modest 4 KB , Adventure followed a Draco - slaying hero through a maze of mirrored environments ( the Atari but was n’t adequate to of more complex levels ) in his quest to enrapture a goblet to a yellow castling . Grand ! And beyond its innovation of an entire genre , the secret plan acquaint the concept of armoury ( to hold modern-day gambling mainstays like swords and keys ) . What Adventure was escape was the motivating of a damsel in hurt . [ Try ithere ]

Asteroids ( 1979 )
One ship stuck in an asteroid field — double that idea in arcade locker form over 56,000 times and you have Asteroids , Atari ’s good selling arcade game of all fourth dimension ( though admittedly only about a third as successful as Taito ’s Space Invaders ) . As musician blow out the heck out of blank space rocks , they also had to control inactivity in what ’s considered the first real physics based game . The effect is akin to a dogfight on methamphetamine . [ Try ithere ]
Pinball Wizardry

It ’s tough to think of the year 1979 without Pete Townshend popping into your school principal . So what was going on in full term of Pinball in that era ? Circuitboards . In 1977 , Bally ’s Lost World became the first pinball auto to supervene upon bell with electronic strait . And by 1979 , Williams ’ Gorgar introduced the first pinball game game with a continuous soundtrack . But since this was the ’ 70s we ’re spill about , we ’ll prompt you that Kiss pinball game came out , too , and multitude were n’t playing it with any aura of self - deprecation .
Sources:1234567891011and a sizeable Cupid’s itch ofWikipedia / neutralise youth ] .
Gizmodo ’ 79is a workweek - long celebration of contrivance and geekdom 30 years ago , as the parallel age gave way to the digital , and most of our favorite toy were just being take over .

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